VFX vs games

Updated weekly · 2026-W29

Two creative-tech careers, compared on live job data - tools, pay and where they actually differ

"Should I go into VFX or games?" usually gets answered with vibes. We answer it with our own job board. Navisca counts open postings every week and tags the work in each one, so we can put the two fields side by side: how many roles are open, what software each one asks for, what they pay, where the work is, and the kind of role you'd actually be doing. Everything below is dated to this week and links to the live page that proves it.

Different.
Not better or worse - different jobs. Games has more openings (1,362 vs 846) and the higher headline salary - but that gap is mostly engineering roles on the Games side. VFX skews craft-artist; Games leans more technical, and the two hire in different places (Canada leads VFX, USA leads games). For an artist specifically, the pay is further apart.
846
open VFX-discipline roles
1,362
open games-discipline roles
$92k
VFX median pay
$161k
games median pay
On this page Software each uses What they pay Where the jobs are Artist or technical Where they're the same What about animation FAQ
Different toolboxes

VFX vs games: which software does each one use?

The cleanest split is the toolset. Maya is the shared backbone, but after that the fields diverge: VFX leans on Houdini and Nuke (compositing and FX), while games is built around Unreal Engine and Unity (real-time engines). Each bar is how many of that field's open specs name the tool this week (same scale on both sides, so the bars are comparable).

VFX 846 openings
Maya 272
Houdini 237
Nuke 167
Photoshop 101
Unity 85
ZBrush 75
Games 1,362 openings

Maya shows up heavily on both - it is the common ground. The sharper divide is Houdini on the VFX side versus Unreal Engine on the games side. Counts are distinct open postings naming the tool.

The pay gap is mostly engineers

Does games pay more than VFX?

On the headline number, Games is higher: a median of $160,700 against $91,998. But most of that gap is role mix - Games hires far more engineers and technical roles, which pay more. Compare artist roles only and it narrows. These artist figures concentrate in USA (VFX) and USA (games), the same market, so it's a clean like-for-like. The bars below pool all countries per field:

Median pay · USD, n≥5 · pooled across countries
VFX · all $91,998119 salaries
VFX · artists $90,00065 salaries
Games · all $160,700209 salaries
Games · artists $109,37756 salaries

Median of disclosed pay (USD), pooled across countries per field, with the sample size next to each (so the gap can reflect different market mixes, not only the field). The two "artists only" bars sit closer than the overall medians - Games earns its higher overall median from engineering and tech roles (Tools Engineers and the like), not from paying artists more. Each role card has the full p25 / median / p75 band per country.

Different maps

Where are the VFX and games jobs?

The two fields hire in different places. VFX work concentrates in Canada and other service hubs, while games concentrates in USA. Each bar is that field's share of its own openings by country this week.

VFX top countries
Canada 29%
UK 15%
USA 14%
India 9%
Japan 8%
Games top countries
USA 35%
Canada 15%
UK 8%
China 5%
Poland 5%
Artists vs engineers

Is games more technical than VFX?

On our data, Games is the more technical of the two. Both fields hire artists and technical people, but the balance differs: of the open roles we can classify by craft, VFX is the more artist-heavy field, while Games pulls in a far larger share of engineering and tech-art roles.

Artist vs technical share of classified roles
VFX 77% art
Games 59% art

VFX is about 77% artist roles (23% technical); games is 41% technical (59% artist). The most common roles each field is hiring for this week:

Where they line up

What's the same in both?

For all the differences, a few things barely move between the two fields:

A note on animation

What about animation - and why isn't it here?

People often ask about VFX vs animation vs games as three options. We compare only VFX and games because those are the two our scraping covers in depth. We see far fewer animation-specific openings - about 43 this week - so putting animation next to the other two as an equal column would mean stretching a few dozen postings into a market. Most animation work in our data sits inside VFX and games studios rather than at dedicated animation shops, so it already shows up across both fields above.

How we measure this

Frequently asked questions

Does games pay more than VFX?

On the headline median, Games is higher - $160,700 against $91,998. But most of that gap is role mix: Games hires far more engineers and technical roles, which pay more. Compare artist roles only and the two fields land close together - so 'one pays more' is true overall but misleading for an artist.

Is VFX or game development a better career?

We do not rank them - they are different jobs. Games has more open roles on our board (1,362 vs 846 this week) and leans more technical; VFX is more artist-heavy and concentrated in different countries. The right answer depends on whether you want craft-artist or technical work, and where you can be based - both of which you can check in the live data.

Which software should I learn for VFX or games?

It depends which field you are aiming at, and the data splits cleanly. Maya is worth knowing either way - it is the shared backbone. After that, VFX leans on Houdini and Nuke, while games is built around Unreal Engine and Unity. Check the live skill pages for current demand before committing.

Which has more jobs, VFX or games?

This week our board shows 1,362 openings in Games and 846 in VFX (by the discipline of the work), so Games is the larger field in our data. The two overlap (334 openings count as both), so this is not a clean split of the market, and the balance shifts week to week.

Is games more technical than VFX?

On our data, Games is the more technical of the two. Of the roles we can classify by craft, VFX is about 77% artist roles, while games is 41% technical (engine and tools engineering, tech art). Both hire artists and technical people; Games just pulls in a larger technical share.

Can you switch from VFX to games (or back)?

We do not track individual career moves, so we will not claim how easy it is. What the data shows is real overlap: 334 openings this week count as both fields, Maya is a shared core tool, and tech-art roles appear on both sides - so the skill sets are not separate worlds.

Where are VFX vs games jobs based?

They cluster differently. VFX hiring leans toward service hubs - Canada leads our VFX openings - while games concentrates in USA. Geography is one of the biggest differences between the two, and it shifts week to week in our country data.

Do VFX and games use the same software?

Partly. Maya is common to both as a core tool. After that they diverge: VFX adds Houdini and Nuke, while games is built around real-time engines (Unreal Engine and Unity). The shared base is why moving between them is possible; the divergent tools are what you would need to add.

We recount this every week.
The balance between VFX and games shifts as studios open and close roles. We recount both fields every week - openings, tools, pay and where the work is - and send the snapshot straight to your inbox. Get the weekly read, free.