The creative-tech industry is changing faster than any of us can read about it. Studios experiment with AI generation pipelines. Game companies bolt ML tooling onto established workflows. Motion design shifts toward real-time and procedural. Every week brings a new tool that "changes everything", and an opinion piece declaring either the death or the golden age of the profession.
For people who work in these industries - or want to - the honest experience is constant low-grade anxiety. Should I be learning Houdini right now, or will it be an AI tool in a year? Are studios paying more for people who know Stable Diffusion? Where is my profession actually heading?
Studios publish job postings. AI tools have release notes. Salary surveys come out once a year. To assemble these signals into a picture you'd need to monitor dozens of sources, translate from Japanese, cross-reference week-old job posts, count AI tool mentions inside posting descriptions, and have a PhD in statistics to know what's signal versus noise.
One person can't do this. Especially while also doing 40 hours of real work.
We track 74 public hiring sources every week and turn them into clean, comparable data. Pull skill mentions out of job descriptions. Track which AI tools studios are actually hiring for. Compute weekly snapshots. Catch trends after they've sustained for four weeks, not on a single noisy data point. Surface salary medians where the sample is large enough to mean something.
Every Monday a new issue ships. One calibration point per week. Not real-time, not breathless - just thoughtful, honest, systematic.
We don't predict the future. We don't tell you what to learn next. We don't generate AI hot takes about who's winning or losing. We show you what's measurably happening across the industry right now, and where the trend has been heading over the last weeks and months. What you do with that picture is yours.
- Andre Oustinov, founder
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