Weekly issue

Issue 31 · 2026-W31 · 5 min read
This week's read

What we noticed in 2372 postings.

Animation remains the dominant skill requirement at 32.7 percent of postings, followed by Unreal Engine at 24.7 percent and Python at 20.7 percent. The USA accounts for 24.2 percent of market activity, while AI-adjacent tools appear in 10.5 percent of job listings. Roblox leads studio hiring volume with 141 postings.

Art Trends 70 art postings

Animation skill leads at 28 postings this week, with Maya and lighting work remaining core demands. Art roles span animators, lighting artists, and concept artists across 70 total art openings.

Top art skills share of art postings see all skills
Animation 40%
Maya 30%
Lighting 26%
Top art roles share of art postings see all roles
Top studios this week open art postings this week see all studios
2372postings
167studios
32countries
41sources

Roblox and Riot Games led with 141 postings each. Animation topped the skill stack at 33%, ahead of Unreal Engine (25%) and Python (21%). Japan carried 567 of 2372 postings, with USA (527) and Canada (384) trailing. 29 more countries shared the long tail across 41 sources.

Skills on the move
trend over the last few weeks
More from this issue

Art skills

Most in-demand creative tools this week.

Top art skills · 2026-W31
Animation
33%
Unreal Engine
25%
Maya
20%
Lighting
13%
Houdini
13%
Modeling
10%
Rendering
10%
Unity
9%
Photoshop
9%
Nuke
8%

Tech skills

Most in-demand programming & pipeline this week.

Top tech skills · 2026-W31
Python
21%
C++
20%
C#
9%
Git
5%
Blueprints (UE)
5%
Perforce
4%
ShotGrid
3%
JavaScript
3%
Arnold
3%
MEL
3%

Studios hiring

Studios with the most active postings this week.

Top studios · 2026-W31
Roblox
141
Riot Games
115
Epic Games
112
DNEG
97
2K Games
91

Where the jobs are

Top countries by posting count this week.

Top countries · 2026-W31
567
527
384
209
105
72
66

About this issue's data

Where the numbers in this issue come from.

Week 2026-W31 2372 open postings, collected this week from 41 public hiring sources - studios' own careers pages and the public job boards they post to. Only currently-listed, public roles - nothing behind a login.

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